Thursday 28 February 2013


Panteros666's "Hyper Reality" Live Show

Panteros666, one quarter of French dance group Club Cheval, inserts the audience into his distorted, Pink Floyd-inspired live shows. Kinect cameras track viewers movements and place their silhouettes into a Tumblr-esque, infinite scroll of a live experience.


Wednesday 27 February 2013

A lil inspiration!

This is Design I/O's funky forest.



Funky Forest - Interactive Ecosystem from Theo Watson on Vimeo.
Areas of Research for our final projects

Our tutor Cristiano Storni gaves a little exercise to help us hone in on our final project ideas, and most importantly to help assign our supervizers to help guide us through our final projects.  I thought I might share with you what my ideas are, since I have not yet posted my final project proposal.......It's coming soon I swear, eep!




What I want to Research/Design
For my final project I want to create an art Installation/ Interactive gallery encompassing my own artwork. I want to blur the lines between reality and imagination the real and the hyper-­‐real opening a playful dialogue between the artwork and the viewer. I ultimately want to create artwork where they are much more than a spectator but an active participant. I want to design the installation to be an interactive experience where people can engage with it and impact with the characters behavior on screen from their own movements and gestures. The viewer will be able to select a character on a projected surface and become the character by directing its movements through sensors. I hope the installation creates a wild, out-­‐of-­‐this-­‐world experience that can push the boundaries of how technology can be used to simulate and realize our imaginations.
Examples of my own characters I could animate;




How I want to research/design my project.
I want to explore what makes an interactive installation engaging and successful. I intend on investigating settings where people engage in Installations, Museums, public spaces etc. Perhaps making ethnographic observations in these spaces taking into account the important factors, which Todd Winkler mentions, are important to a successful Installation and what have an Impact on the Audiences perception. These include the digital factor, physical factor, social Factor and personal factor.
I would like to explore the idea of the hyperreality using a projectors and kinect to create living art. I am interested in using open source software like frameworks. Other programs might include processing, flash, max msp.
Why I want to research/design in this area.
With a background in art and design I want to development my artwork into something merely more than a hanging wall piece but an all-­‐engaging surreal simulation. I am particularly interested in the concept of hyperreality and the writings of Jean Baudrillard, Derrida and Postmodernist theories. “The very definition of the real has become: that which of it is possible to give an equivalent reproduction.... the real is not only what can be reproduced, but that which is always already reproduced, that is the hyperreal. Which is entirely in simulation.” (Jean Baudrillard)
I will pin point my more clearly about what I am doing and why I am doing soon, as I gather more information from my readings. 

Thursday 21 February 2013

Interactivity in Museums

Last week myself and two classmates, Leslie Carbonnier and Hilary O'Shaughnessy, held a seminar in class about Interativity in Museums.
We explored 3 different areas;
The Online User experience of the Museum: Leslie observed how the visitor’s experience of the museum has changed with the arrival of museum websites and the possibility to visit the collections/exhibitions online. The pre and post physical-visit was examined.
Digital Visitor Engagement in the Museum: Focusing on the visitor experience whilst in the museum, Hilary identified current trends in interactive visitor engagement within the museum through the use of apps, games, and demonstrate what the research tells us about those interventions, why and how they are being adopted, and what can be gained.
Interactive Installations: explored different types of installations, investigating what makes an exhibition engaging and successful. I gave a short overview of visitor types and how the viewer distributed their attention and how they would explore the installation.

After our presentations we each gave the class an activity.  We created a blog with photos and the class could upload their beautiful creations! You can check out what we did here

If you're interested in the topic and would like to learn more, we created a wiki page of our research you can check it out here

Friday 15 February 2013

Hi! Thanks for visiting my blog.  My name is Eva and I'm an Interactive Media Masters student at the University of Limerick.
I will be using this space to document the progress, research and creation of my final thesis project.
I will also be posting about projects I'm working on, inspiration, cool projects we do in class anything that tickles my fancy!
I will be posting my project proposal soon but in the mean time you can check out what I've done so far
on my college webite.