Project
Objectives
The aim of
this thesis is to create a visual and auditory interaction space that enables
various types of performative interaction.
This exploration of performative interaction will be expressed through
an interactive art installation that exploits the aesthetic and ethos of a
contemporary Japanese Art Movement known as SUPERFLAT.
Project
Motivation
SUPERFLAT is a contemporary Japanese art movement that garnered much
acclaim, and became famous internationally, in the early 2000’s. Artist Takashi Murakami spear headed the
movement and coined the phrase SUPERFLAT.
His work, and the general aesthetic of this kind of art is instantly
recognizable, the highly refined and super glossy artwork take influence from
anime (Japanese animated cartoons) and ukio-e (traditional Japanese block
prints). The work also pays homage to
the mass production style of Andy Warhol.
Murakami also works in a factory, similar to Warhol, known as Kai-Kai
Ki-Ki. Murakami depicts outlandish
cartoon characters in a neon psychedelic world.
In his work you see the Japanese culture of Kawaii (cute) juxtaposed
with a bizarre and violent edge. The central idea behind this movement, that
far from it being sugary kitsch, it represents Japans culture today, it exposes
the strange response of a population traumatized by the bombing of Hiroshima in
World War II. Post- war Japan was
struggling to understand the war, loss and devastating national trauma. Japan
also lost a lot of its own identity after the war and adopted many western
influences. These issues are depicted in
the cute and idealic artwork, which is laced with irony. Imagery such as a
monstrous Mickey Mouse style character puking bile on a landscape is depicted
as a being quite cute and colourful.
Traditionally SUPERFLAT is exhibited in a flat printed or painted 2D
medium, its digital and interactive capabilities have not been fully embraced
or explored. The main drive for this research
it to enrich the viewer experience, that they become performers rather than
spectators within this outlandish style of art.
Performative Interaction
Performative
interaction are described by Hespanhol and Tomitsch as those created by the
human participation taking place in the public space, driven by the interactive
installation and designed with the objective of bringing a community together
through playful experiences. It aims to
create an event where members of the public can step out of their usual
circumstances and be rewarded by their actions. (Hespanhol and Tomitsch 2012)
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