Friday 17 May 2013

Prototype - Low Fidelity - Sketches /Storyboard

For my final project I decided I would create an art installation where the viewer would animate and manipulate the movements of characters on a projected surface with a kinect.  After deciding upon the concept and technologies I will use (Animata and Max Msp) I needed to think about the project more in depth.
What characters will I use?
How will they move? 
How will I incorporate sound?

I made sketches of four different scenarios.

1 "Oh deer what can the matter be."

Characters
Girls head, dears coming out of it, resembling a plaque.

Movements
Using a kinect, when you move your head from right to left the girls head will do the same.  When you lift your arms you will be able to control the deer heads.  The deers will turn towards and away from  each other.

Sound
I want the girl to be humming a childrens song of key, to create an eerie atmosphere.  I want the deers to be able to talk to each other, when one head is turned to the other it will speak, when both the heads are turned to each other they both speak.  However the dears will be speakng backwards for an extra sinister feel.


2 "Never alone"

Characters
Innocent deer creature, with a spider alien bursting out of it's chest.

Movements
The user will be able to move the head of the deer with there own.  The spider leg will be controlled by the users arm.  The joints of the spider leg will be the same as a human arm.

Sound
When the joints of the spider leg move it will make creeking noises like an old door hinge in a haunted house.


3 " Fizzy lil fish"

Characters
Hungry shark and disgruntled fish.

Movements
The fish would be on a continuos loop flying though the air. The user would be able to control the shark by jumping up and down, so it would appear the shark is bobbing up and down trying to catch the fish.

Sound
Constant sounds of water/the sea and splashing noises when the shark moves up and down.


4 "When a panda meets a skull" 
(the name is terrible, can't think of anything better right now, so that'll have to do!)


Characters
Walking panda and a talking skull.  The idea is; when the panda gets close to the skull it will start to talk.

Movements
The user will be able to manipulate the pandas movements with their own body, head, arms and legs making him walk/shuffle from side to side.

Sound
The panda will make big stomping sounds when it walks.  When it gets close enough to the skull it will start to talk.  I'm not sure what the skull is gong to say yet or how its going to sound but it won't be very pleasant!








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